Friday, 9 January 2009

Interactivity: 'Interactive Playground'

just a quick update on the progress of my project, unfortunately my initial idea of making a short movie in 3D via. red & blue glasses was not producing the results I wanted. This concept proved to be a lot more difficult than first realised and due to the distinct lack of help online or in books etc. was a contributing factor, lastly I could not utilize this theory with a decent idea of interactivity apart from the viewer wearing the glasses it comes up a little short in terms of interaction.

So now I have switched to a new idea that focuses on the actual meaning of 'Interactivity' and more importantly the terms that are associated with it in the digital age we live in. The main focus will be on the term 'interactive playground' which stretches through a large array of media and other aspects in life such as video gaming (GTA, The Sims, Wii), social interaction both online and reality and even children's toys and games. I am not planning a documentary on this per se seeing as it will likely turn out like a social commentary piece or even a public service video to an extent.

what intrigues me the most is that a lot of interactive medium today would not exist if not for its real-life counterparts, sticking with the 'interactive playground' term it is interesting to note that real-life playgrounds with swings, slides, roundabouts etc. are the very core element for interactivity. children always enjoy going to the playground and it is in my opinion that the process of interaction between the two is the basis for all interactivity in all its forms.

that may seem like a slightly complicated view of things and hopefully my project will get this idea across in an interesting and educational manner.

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